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From there, the game wildly swings back and forth, sometimes putting you into situations that can be cleared in record time, while other moments dropping you back into open-world segments of Union. (Plus, I was having a lot of fun simply exploring the town and seeing what awaited me around every corner.) By the time I finally cleared Chapter 3, I had been playing it for five-and-a-half hours-following that, Chapter 4 took me around 15 minutes. Given my “I need to do everything” nature with horror games of that structure, I wouldn’t let myself move on until I had finished all of the side missions in that section of the game. The Evil Within 2 has some really weird pacing, starting there with Chapter 3. In fact, there were moments that I swore I was playing some sort of later-era Silent Hill game because of how it felt to run around a small American town, exploring and searching and fighting demons, reminding me over and over of games like Silent Hill Downpour. At that point, the game turned into an open-world horror experience, a far cry from the more focused and linear style of the original. Those changes are small at first, whether they’re in the overall atmosphere, how the game feels, or the conversations taking place between characters, and I couldn’t shake the sense that the team had looked to infuse a little more Western gaming influence this time around.Īnd then, about an hour or so in, I hit Chapter 3-and every expectation I had needed to be re-evaluated. Right from the beginning, The Evil Within 2 feels different from its predecessor.
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Unsurprisingly, things on the inside are far worse than anyone on the outside could have predicted, and it’s up to Sebastian to do what he can to stop the simulation from completely collapsing before he can find and rescue his daughter. So, once again, Sebastian must step into a world created by linking the consciousness of multiple people together, this time the Mobius-crafted “small town” of Union. Something has happened to Lily’s virtual self inside STEM, and Kidman needs help in finding out what’s going on and making sure the young girl is safe. Or, at least, she was being used for that. Kidman shocks Sebastian when she tells him that Lily isn’t actually dead-instead, she’s being used as the Core for an all-new STEM. Things couldn’t seem worse when a familiar face walks back into his life: Juli Kidman, his former partner who was previously revealed to be working for the shadow organization Mobius. His experience at Beacon Mental Hospital left him a broken man, and since then his daughter Lily died when their family home burned down, and his wife Myra subsequently left him. We catch up to (now ex-detective) Sebastian Castellanos three years after the events of the first game, and he’s definitely the worse for wear. Some loved The Evil Within, some hated it, but the result was a compelling-yet-flawed game that seemed like it would be both the beginning and the end of trying to get a new franchise off the ground.Īnd yet, somehow, we’ve now gotten a sequel in The Evil Within 2.
#JULI KIDMAN THE EVIL WITHIN 2 SERIES#
Shinji Mikami’s return to the genre he helped pioneer in the Resident Evil series was highly anticipated by many around the world, but once the game was actually in players’ hands, reactions were extremely mixed. When Bethesda revealed The Evil Within 2 at the pre-E3 press conference earlier this year, to say that I was surprised would be putting it mildly.