Upgrade Priority: High (Early), Medium (Late)Įditors Note: Allows you to make setup for next turn while keeping you safe during current turn, one of the best block cards since it effectively grants Energy. It also ridicilously increase damage dealt with cards like Barrage and Thunder Strike.
Synergies well with: Barrage, Thunder Strike, ClawĮditors Note: Good to combine it with your attack cards like Ball Lightning, Cold Snap, Meteor Strike etc. Upgrade: Deal 4 damage, apply 2 vulnerable
Upgrade Priority: Medium (Early), Very Low (Late) Synergies well with: Potion of Capacity, Essence of Dark, Capacitor, Inserter, Runic Capacitor, StrengthĮditors Note: Great if you have a lot of orb slots and of course enough cards to Channel those orbs, upgrade it at the earliest possiblity if its so. Synergies well with: Thunder Strike, FocusĮditors Note: Nothing much to say about it, good early damage, combined with damage of lightning. Upgrade Priority: Medium (Early), Low (Late) Synergies well with: Hologram, Thunder Strike, FocusĮditors Note: Lightning+, Hologram, Lightning+ is a great combo if you got Hologram early and draw it on the same turn, its still good if you draw Hologram after, later Lightning+ still a good use because it has no cost, and scales with Focus. Evoking a Frost Orb can sometimes reduce great amount of damage. Synergies well with: Darkness, Doom and GloomĮditors Note: Great to evoke Dark Orbs which stacked a lot of damage, also evoking Plasma twice can be useful if you have enough card draw cards, or very high cost cards like Sunder, Meteor Strike, Creative Ai etc. Upgrade Priority: High (Early), Low (Late) Synergies well with: (no notable synergies for that card)Įditors Note: (No note for defend and strikes)